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D-D-Delays
With such a high development pace early in december , it’s only fair that this month would eventually grind development to a halt. Unexpected family business and a mini vacation meant putting the work on pause, and now the final week of the year is here. For me, that means more fantastic family time as…
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My First Release
Well, well, well, well, well— that’s six wells! Making a game is a lot of work, and every time I think I’m close to what could be a minimum viable preview, I realize there’s so much more to do. This time, though, this time is different (fingers crossed). You’ll see. They’ll all see. Real Release(TM)…
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Pre-Alpha
For the last couple of years, I’ve been working toward becoming the game developer I always wanted to be. It’s a dream I’ve had since before I was ten, back when I spent endless hours on our old MS-DOS tower desktop. My siblings and I played everything we could get our hands on—Warcraft II, Wacky…